Got game : how the gamer generation is reshaping business forever / John C. Beck, Mitchell Wade.
Material type:
TextPublication details: Boston : Harvard Business School Press, c2004.Description: x, 202 p. : ill. ; 25 cmISBN: - 1578519497 (alk. paper)
- GV 1469.3 .B43 2004
| Item type | Current library | Call number | Status | Barcode | |
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Book
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Storms Research Center Main Collection | GV 1469.3 .B43 2004 (Browse shelf(Opens below)) | Available | 98624397 |
Includes bibliographical references and index.
Introduction: Planet of the Rotting Minds? ... How Video Games Forged the Next Baby Boom -- Space Invader: How Games Became So Important Without the Rest of Us Noticing -- Sex, Violence, and Stereotypes: What We Worry About In Games ... And Why We Don't Need To -- Not the Real World: How the Experience of Gaming Differs From Just About Everything Else ... and Why That Makes Gamers Different -- Want 'Tude With That?: How Gamers' Values and Skills Shape Their Professional Performance -- Play Nice: After All That Time Alone, Can Gamers Be Great Team Players? -- Win or Go Home: How Video Games Built ROI Into This Generation's DNA -- Gamers On Top: What To Expect From Gamers as Executives -- Press Start to Continue: What's Next For Gamers--and Us.
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