| 000 | 01623cam a2200337Ia 4500 | ||
|---|---|---|---|
| 003 | OCoLC | ||
| 005 | 20251028092223.0 | ||
| 008 | 051006s2004 nyu b 001 0 eng d | ||
| 001 | ocm55612570 | ||
| 010 | _z 2002038153 | ||
| 020 | _a1403965382 (pbk.) | ||
| 035 | _a(Sirsi) i9781403965387 | ||
| 035 | _a(Sirsi) i9781403965387 | ||
| 035 | _a(Sirsi) i9781403965387 | ||
| 035 | _z(Sirsi) 154067 | ||
| 040 |
_aTET _cTET _dOCLCQ _dBAKER _dVF$ |
||
| 090 | _aGV 1469.3 .G44 2004 | ||
| 100 | 1 | _aGee, James Paul. | |
| 245 | 1 | 0 |
_aWhat video games have to teach us about learning and literacy / _cJames Paul Gee. |
| 250 | _a1st Palgrave Macmillan pbk. ed. | ||
| 260 |
_aNew York : _bPalgrave Macmillan, _c2004. |
||
| 300 |
_a225 p. ; _c24 cm. |
||
| 504 | _aIncludes bibliographical references (p. [213]-219) and index. | ||
| 505 | 0 | _aIntroduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a waste of time? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- Social mind : how do you get your corpse back after you've died? -- Conclusion : duped or not? -- Appendix : 36 learning principles. | |
| 650 | 0 |
_aVideo games _xPsychological aspects. |
|
| 650 | 0 |
_aComputer games _xPsychological aspects. |
|
| 650 | 0 | _aLearning, Psychology of. | |
| 650 | 0 | _aVisual literacy. | |
| 650 | 0 | _aVideo games and children. | |
| 999 |
_c98015 _d98015 |
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