000 01833cam a22003374a 4500
003 OCoLC
005 20251028092207.0
008 050503s2004 maua b 001 0 eng
001 ocm55870993
010 _a 2004014450
015 _aGBA447825
_2bnb
016 7 _a012942943
_2Uk
020 _a1578519497 (alk. paper)
035 _a(Sirsi) i9781578519491
035 _a(Sirsi) i9781578519491
035 _a(Sirsi) i9781578519491
035 _z(Sirsi) 150476
040 _aDLC
_cDLC
_dYDX
_dUKM
_dEYE
_dVF$
042 _apcc
050 0 0 _aGV 1469.3
_b.B43 2004
100 1 _aBeck, John C.
245 1 0 _aGot game :
_bhow the gamer generation is reshaping business forever /
_cJohn C. Beck, Mitchell Wade.
260 _aBoston :
_bHarvard Business School Press,
_cc2004.
300 _ax, 202 p. :
_bill. ;
_c25 cm.
504 _aIncludes bibliographical references and index.
505 0 _aIntroduction: Planet of the Rotting Minds? ... How Video Games Forged the Next Baby Boom -- Space Invader: How Games Became So Important Without the Rest of Us Noticing -- Sex, Violence, and Stereotypes: What We Worry About In Games ... And Why We Don't Need To -- Not the Real World: How the Experience of Gaming Differs From Just About Everything Else ... and Why That Makes Gamers Different -- Want 'Tude With That?: How Gamers' Values and Skills Shape Their Professional Performance -- Play Nice: After All That Time Alone, Can Gamers Be Great Team Players? -- Win or Go Home: How Video Games Built ROI Into This Generation's DNA -- Gamers On Top: What To Expect From Gamers as Executives -- Press Start to Continue: What's Next For Gamers--and Us.
650 0 _aVideo games
_xEconomic aspects.
700 1 _aWade, Mitchell.
856 4 1 _3Table of contents
_uhttp://www.loc.gov/catdir/toc/ecip0419/200401445 0.html
999 _c97072
_d97072