| 000 | 02799cam a2200397 i 4500 | ||
|---|---|---|---|
| 001 | ocn875769227 | ||
| 003 | OCoLC | ||
| 005 | 20251028093416.0 | ||
| 008 | 140311s2014 inu b 001 0 eng | ||
| 010 | _a 2013044778 | ||
| 035 | _a(Sirsi) i9780253012531 | ||
| 040 |
_aDLC _beng _erda _cDLC _dYDX _dBDX _dYDXCP _dOCLCO _dSTF _dOCLCO _dNLGGC _dTLE _dOCLCF _dCHVBK _dOCLCQ _dOCLCO _dVF$ |
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| 019 |
_a882574858 _a892718848 |
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| 020 |
_a9780253012531 _q(pb ; _qalk. paper) |
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| 020 |
_a0253012538 _q(pb ; _qalk. paper) |
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| 020 |
_a9780253012449 _q(cl ; _qalk. paper) |
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| 020 |
_a0253012449 _q(cl ; _qalk. paper) |
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| 020 |
_z9780253012630 _q(eb) |
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| 035 |
_a(OCoLC)875769227 _z(OCoLC)882574858 _z(OCoLC)892718848 |
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| 042 | _apcc | ||
| 050 | 0 | 0 |
_aGV 1469.34 .R45 _bP53 2014 |
| 049 | _aVF$A | ||
| 245 | 0 | 0 |
_aPlaying with religion in digital games / _cedited by Heidi A. Campbell and Gregory Price Grieve. |
| 264 | 1 |
_aBloomington, IN : _bIndiana University Press, _c2014 |
|
| 300 |
_aix, 301 pages ; _c23 cm. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_aunmediated _bn _2rdamedia |
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| 338 |
_avolume _bnc _2rdacarrier |
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| 490 | 1 | _aDigital game studies | |
| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 0 | _aIntroduction : what playing with religion offers digital game studies / Heidi A. Campbell and Gregory Price Grieve -- Dreidels to Dante's Inferno : toward a typology of religious games / Jason Anthony -- Locating the pixelated Jew : a multimodal method for exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams -- The global mediatization of Hinduism through digital games : representation versus simulation in Hanuman : boy warrior / Xenia Zeiler -- Silent Hill and Fatal Frame : finding franscendent horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter -- From Kuma\War to Quraish : representation of Islam in Arab and American video games / V�it Sisler -- Citing the medieval : using religion as world-building infrastructure in fantasy MMORPGs / Rabia Gregory -- Hardcore Christian gamers : how religion shapes evangelical play / Shanny Luft -- Filtering cultural feedback : religion, censorship, and localization in Actraiser and other mainstream video games / Peter Likarish -- The importance of playing in earnest / Rachel Wagner -- "God modes" and "God moods" : what does a digital game need to be spiritually effective? / Oliver Steffen -- Bridging multiple realities : religion, play, and Alfred Schutz's theory of the life-world / Michael Waltemathe -- They kill mystery : the mechanistic bias of video game representations of religion and spirituality / Kevin Schut. | |
| 650 | 0 |
_aVideo games _xReligious aspects. |
|
| 700 | 1 |
_aCampbell, Heidi, _d1970- _eeditor. |
|
| 994 |
_aC0 _bVF$ |
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| 999 |
_c137006 _d137006 |
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