000 03731cam a2200541 i 4500
001 ocn849204829
003 OCoLC
005 20251028093313.0
008 130925s2014 ncu b 001 0 eng
010 _a 2013038906
035 _a(Sirsi) i9780786474189
040 _aDLC
_beng
_erda
_cDLC
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_dBTCTA
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_dBDX
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019 _a849247984
020 _a9780786474189 (softcover : alk. paper)
020 _a0786474181 (softcover : alk. paper)
035 _a(OCoLC)849204829
_z(OCoLC)849247984
042 _apcc
050 0 0 _aHM 646 .F34 2014
049 _aVF$A
245 0 0 _aFan CULTure :
_bessays on participatory fandom in the 21st century /
_cedited by Kristin M. Barton and Jonathan Malcolm Lampley ; foreword by Stephen J. Sansweet.
264 1 _aJefferson, North Carolina,
_aLondon :
_bMcFarland & Company, Inc., Publishers,
_c[2014]
300 _aviii, 203 pages ;
_c23 cm
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
520 _a"Fan CULTure explores how present-day fans interact with the films, television shows, books, and pop culture artifacts they love. From creating original works of fanfiction to influencing the content of major primetime series through social media, fans are no longer passive consumers. They have evolved into active participants in creating and shaping these works"--
_cProvided by publisher.
504 _aIncludes bibliographical references and index.
505 0 _a1. Fan productions. Can't stop the sequel: how the Serenity-inspired Browncoats: Redemption is changing the future of fan films / Kristin M. Barton -- Dark Shadows fandom, then and now (1966-2013) / Jeff Thompson -- Spellbound: an analysis of adult-oriented Harry Potter fanfiction / Don Tresca -- Recut film trailers, nostalgia and the teen film / Kathleen Williams -- 2. Social media. Bringing piety back: Tim Tebow, sports and American culture / Susan Orenstein -- Fan-made time: The Lord of the Rings and The Hobbit / Owain Gwynne -- The fandom is out there: social media and the X-Files online / Bethan Jones -- Alternate reality games, narrative disbursement and canon: The Lost Experience / Kent Aardse -- 3. Fan-influenced content. Block party: a look at adult fans of LEGO / Jennifer C. Garlen -- A new kind of pandering: Supernatural and the world of fanfiction / Anissa M. Graham -- Desiring the tangible: Disneyland, fandom and spatial immersion / Meyrav Koren-Kuik -- Chuck versus the advertiser: how fan activism and footlong Subway sandwiches saved a television series / Kristin M. Barton -- "Guys, where are we?" Podcasts, online video, and Lost's participatory culture / Michael Graves -- The past and future of fandom studies / Jonathan Malcolm Lampley.
650 0 _aSubculture.
650 0 _aFans (Persons)
650 0 _aMass media
_xSocial aspects.
650 7 _aFans (Persons)
_2fast
_0(OCoLC)fst00920677
650 7 _aMass media
_xSocial aspects.
_2fast
_0(OCoLC)fst01011303
650 7 _aSubculture.
_2fast
_0(OCoLC)fst01136426
650 4 _aFans (Persons)
650 4 _aFans (Persons) / fast / (OCoLC)fst00920677.
650 4 _aMass media / Social aspects.
650 4 _aMass media / Social aspects / fast / (OCoLC)fst01011303.
650 4 _aSubculture.
650 4 _aSubculture / fast / (OCoLC)fst01136426.
650 7 _aFan.
_0(DE-588)4131020-2
_2gnd
650 7 _aSoziale Software.
_0(DE-588)7550143-0
_2gnd
650 7 _aInteraktive Medien.
_0(DE-588)4642838-0
_2gnd
700 1 _aBarton, Kristin Michael,
_d1977-
_eeditor of compilation.
700 1 _aLampley, Jonathan Malcolm,
_d1967-
_eeditor of compilation.
994 _aC0
_bVF$
999 _c133715
_d133715