| 000 | 03731cam a2200541 i 4500 | ||
|---|---|---|---|
| 001 | ocn849204829 | ||
| 003 | OCoLC | ||
| 005 | 20251028093313.0 | ||
| 008 | 130925s2014 ncu b 001 0 eng | ||
| 010 | _a 2013038906 | ||
| 035 | _a(Sirsi) i9780786474189 | ||
| 040 |
_aDLC _beng _erda _cDLC _dYDX _dBTCTA _dYDXCP _dBDX _dOCLCO _dVVS _dOCLCF _dCDX _dDEBBG _dEEK _dVLR _dCHVBK _dVF$ |
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| 019 | _a849247984 | ||
| 020 | _a9780786474189 (softcover : alk. paper) | ||
| 020 | _a0786474181 (softcover : alk. paper) | ||
| 035 |
_a(OCoLC)849204829 _z(OCoLC)849247984 |
||
| 042 | _apcc | ||
| 050 | 0 | 0 | _aHM 646 .F34 2014 |
| 049 | _aVF$A | ||
| 245 | 0 | 0 |
_aFan CULTure : _bessays on participatory fandom in the 21st century / _cedited by Kristin M. Barton and Jonathan Malcolm Lampley ; foreword by Stephen J. Sansweet. |
| 264 | 1 |
_aJefferson, North Carolina, _aLondon : _bMcFarland & Company, Inc., Publishers, _c[2014] |
|
| 300 |
_aviii, 203 pages ; _c23 cm |
||
| 336 |
_atext _2rdacontent |
||
| 337 |
_aunmediated _2rdamedia |
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| 338 |
_avolume _2rdacarrier |
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| 520 |
_a"Fan CULTure explores how present-day fans interact with the films, television shows, books, and pop culture artifacts they love. From creating original works of fanfiction to influencing the content of major primetime series through social media, fans are no longer passive consumers. They have evolved into active participants in creating and shaping these works"-- _cProvided by publisher. |
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| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 0 | _a1. Fan productions. Can't stop the sequel: how the Serenity-inspired Browncoats: Redemption is changing the future of fan films / Kristin M. Barton -- Dark Shadows fandom, then and now (1966-2013) / Jeff Thompson -- Spellbound: an analysis of adult-oriented Harry Potter fanfiction / Don Tresca -- Recut film trailers, nostalgia and the teen film / Kathleen Williams -- 2. Social media. Bringing piety back: Tim Tebow, sports and American culture / Susan Orenstein -- Fan-made time: The Lord of the Rings and The Hobbit / Owain Gwynne -- The fandom is out there: social media and the X-Files online / Bethan Jones -- Alternate reality games, narrative disbursement and canon: The Lost Experience / Kent Aardse -- 3. Fan-influenced content. Block party: a look at adult fans of LEGO / Jennifer C. Garlen -- A new kind of pandering: Supernatural and the world of fanfiction / Anissa M. Graham -- Desiring the tangible: Disneyland, fandom and spatial immersion / Meyrav Koren-Kuik -- Chuck versus the advertiser: how fan activism and footlong Subway sandwiches saved a television series / Kristin M. Barton -- "Guys, where are we?" Podcasts, online video, and Lost's participatory culture / Michael Graves -- The past and future of fandom studies / Jonathan Malcolm Lampley. | |
| 650 | 0 | _aSubculture. | |
| 650 | 0 | _aFans (Persons) | |
| 650 | 0 |
_aMass media _xSocial aspects. |
|
| 650 | 7 |
_aFans (Persons) _2fast _0(OCoLC)fst00920677 |
|
| 650 | 7 |
_aMass media _xSocial aspects. _2fast _0(OCoLC)fst01011303 |
|
| 650 | 7 |
_aSubculture. _2fast _0(OCoLC)fst01136426 |
|
| 650 | 4 | _aFans (Persons) | |
| 650 | 4 | _aFans (Persons) / fast / (OCoLC)fst00920677. | |
| 650 | 4 | _aMass media / Social aspects. | |
| 650 | 4 | _aMass media / Social aspects / fast / (OCoLC)fst01011303. | |
| 650 | 4 | _aSubculture. | |
| 650 | 4 | _aSubculture / fast / (OCoLC)fst01136426. | |
| 650 | 7 |
_aFan. _0(DE-588)4131020-2 _2gnd |
|
| 650 | 7 |
_aSoziale Software. _0(DE-588)7550143-0 _2gnd |
|
| 650 | 7 |
_aInteraktive Medien. _0(DE-588)4642838-0 _2gnd |
|
| 700 | 1 |
_aBarton, Kristin Michael, _d1977- _eeditor of compilation. |
|
| 700 | 1 |
_aLampley, Jonathan Malcolm, _d1967- _eeditor of compilation. |
|
| 994 |
_aC0 _bVF$ |
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| 999 |
_c133715 _d133715 |
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