| 000 | 01644cam a2200385Ia 4500 | ||
|---|---|---|---|
| 001 | ocn682896802 | ||
| 003 | OCoLC | ||
| 005 | 20251028093236.0 | ||
| 008 | 110512s2011 caua b 001 0 eng d | ||
| 035 | _a(Sirsi) i9780321767530 | ||
| 040 |
_aBTCTA _cBTCTA _dYDXCP _dBWX _dORX _dUKMGB _dBDX _dOPU _dIXA _dVF$ |
||
| 016 | 7 |
_a015734105 _2Uk |
|
| 020 | _a9780321767530 (pbk.) | ||
| 020 | _a0321767535 (pbk.) | ||
| 035 | _a(OCoLC)682896802 | ||
| 050 | 1 | 4 |
_aNK 1510 _b.W45 2011 |
| 049 | _aVF$A | ||
| 100 | 1 | _aWeinschenk, Susan. | |
| 245 | 1 | 0 |
_a100 things every designer needs to know about people / _cSusan Weinschenk. |
| 246 | 3 | _aOne hundred things every designer needs to know about | |
| 260 |
_aBerkeley, CA : _bNew Riders, _cc2011. |
||
| 300 |
_axi, 242 p. : _bcol. ill. ; _c23 cm. |
||
| 490 | 1 | _aVoices that matter | |
| 504 | _aIncludes bibliographical references (p. 225-234) and index. | ||
| 505 | 0 | _aHow people see -- How people read -- How people remember -- How people think -- How people focus their attention -- What motivates people -- People are social animals -- How people feel -- People make mistakes -- How people decide. | |
| 520 | _aProvides information and examples to help designers create products, applications, Web sites, and print materials that match the way people think and feel. | ||
| 650 | 0 |
_aDesign _xPsychological aspects. |
|
| 830 | 0 | _aVoices that matter. | |
| 938 |
_aBaker and Taylor _bBTCP _nBK0009437418 |
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| 938 |
_aYBP Library Services _bYANK _n3630712 |
||
| 938 |
_aBlackwell Book Service _bBBUS _n3630712 |
||
| 938 |
_aBrodart _bBROD _n13025163 _c$29.99 |
||
| 994 |
_aC0 _bVF$ |
||
| 999 |
_c131845 _d131845 |
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