| 000 | 03028cam a2200613 a 4500 | ||
|---|---|---|---|
| 001 | ocm50526116 | ||
| 003 | OCoLC | ||
| 005 | 20251028093129.0 | ||
| 008 | 020829s2002 enka 001 0 eng c | ||
| 015 |
_aGBA2V2130 _2bnb |
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_a009721821 _2Uk |
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| 020 | _a190336423X (pbk.) | ||
| 020 | _a9781903364239 (pbk.) | ||
| 020 | _a190336454X | ||
| 020 | _a9781903364543 | ||
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| 035 | _a(Sirsi) i9781903364239 | ||
| 035 | _a(Sirsi) i9781903364239 | ||
| 035 | _a(Sirsi) i9781903364239 | ||
| 035 | _a(OCoLC)50526116 | ||
| 040 |
_aUBY _cUBY _dUKM _dNDD _dYNG _dCUS _dC#P _dBAKER _dMUQ _dNLGGC _dYDXCP _dBTCTA _dOCLCG _dAU@ _dSINLB _dVF$ |
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| 042 | _apcc | ||
| 049 | _aVF$A | ||
| 050 | 4 |
_aPN 1995.9 .V46 _bS37 2002 |
|
| 245 | 0 | 0 |
_aScreenplay : _bcinema/videogames/interfaces / _cedited by Geoff King & Tanya Krzywinska. |
| 260 |
_aLondon ; _aNew York : _bWallflower Press, _c2002. |
||
| 300 |
_aix, 229 p. : _bill. ; _c24 cm. |
||
| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 0 | _aTechnological pleasure : the performance and narrative of technology in Half-life and other high-tech computer games / Andrew Mactavish -- Die hard / try harder : narrative, spectacle and beyond, from Hollywood to videogame / Geoff King -- Spectacle of the deathmatch : character and narrative in first-person shooters / Jo Bryce & Jason Rutter -- First-person shooters : a game apparatus / Sue Morris -- Vision and virtuality : the construction of narrative space in film and computer games / Wee Liang Tong & Marcus Cheng Chye Tan -- Watching a game, playing a movie : when media collide / Sacha H. Howells -- Videogames as remediated animation / Paul Ward -- What's that funny noise? : an examination of the role of music in Cool boarders 2, Alien trilogy and Medievil 2 / David Bessell -- From hardware to fleshware : plugging into David Cronenberg's Existenz / Steve Keane -- Run Lara run / Margit Grieb -- Playing with Lara / Diane Carr -- 'Oh grow up 007' : the performance of Bond and boyhood in film and videogames / Derek A. Burrill -- 'I know kung fu!' : the martial arts in the age of digital reproduction / Leon Hunt -- Hands-on horror / Tanya Krzywinska. | |
| 650 | 0 |
_aMotion pictures _xHistory. |
|
| 650 | 0 | _aVideo games. | |
| 650 | 0 | _aVideo game characters. | |
| 650 | 6 |
_aCin�ema _xHistoire. |
|
| 650 | 6 |
_aJeux vid�eo _xAspect social. |
|
| 650 | 1 | 7 |
_aInterfaces. _2gtt |
| 650 | 1 | 7 |
_aMens-computer-interactie. _2gtt |
| 650 | 1 | 7 |
_aFilms. _2gtt |
| 650 | 1 | 7 |
_aMediagebruik. _2gtt |
| 650 | 1 | 7 |
_aComputerspelen. _2gtt |
| 700 | 1 |
_aKing, Geoff, _d1960- _eed. |
|
| 700 | 1 |
_aKrzywinska, Tanya, _eed. |
|
| 999 |
_c128273 _d128273 |
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