000 02064cam a2200397 a 4500
001 ocn182656626
003 OCoLC
005 20251028093053.0
008 080226s2008 ncu b 001 0 eng
010 _a 2008007873
035 _a(Sirsi) i9780786435531
035 _a(Sirsi) i9780786435531
040 _aDLC
_cDLC
_dYDXCP
_dBAKER
_dC#P
_dBWX
_dIXA
_dBTCTA
_dWTS
_dVF$
020 _a9780786435531 (softcover : alk. paper)
020 _a0786435534 (softcover : alk. paper)
029 1 _aNLGGC
_b310661404
029 1 _aNZ1
_b12064855
029 1 _aAU@
_b000042816151
035 _a(OCoLC)182656626
042 _alcac
043 _an-us---
050 0 0 _aBL 2525
_b.S258 2008
049 _aVF$A
100 1 _aSantana, Richard W.
245 1 0 _aReligion and popular culture :
_brescripting the sacred /
_cRichard W. Santana and Gregory Erickson.
260 _aJefferson, N.C. :
_bMcFarland,
_cc2008.
300 _avi, 225 p. ;
_c23 cm.
504 _aIncludes bibliographical references (p. 211-219) and index.
505 0 _aPopular culture and popular religion in America -- "Jesus is standing at home plate" : baseball and American Christianity -- Consuming faith : advertising, the pornographic gaze and religious desire -- Absolute contradictions : perceptions of the spiritual and the religious in popular music -- The gods of film : representing God and Jesus at the movies -- Television drama, fan communities and theology : God as "nothing solid" -- Demons, aliens and spiritual warfare : belief and reality -- Evil reloaded : political rhetoric, philosophy, and video games after 9/11.
520 _a"This work considers ways in which American cultural products such as TV, advertising, music, and video games have played a significant role in creating, representing, and influencing contradictory religious identities"--Provided by publisher.
650 0 _aReligion and culture
_zUnited States.
650 0 _aPopular culture
_xReligious aspects.
651 0 _aUnited States
_xReligion.
700 1 _aErickson, Gregory.
999 _c126304
_d126304