Digital performance : a history of new media in theater, dance, performance art, and installation / Steve Dixon ; with contributions by Barry Smith.

By: Material type: TextSeries: Leonardo (Series) (Cambridge, Mass.)Publication details: Cambridge, Mass. : MIT Press, c2007.Description: xv, 809 p. : ill. ; 24 cmISBN:
  • 0262042355 (alk. paper)
  • 9780262042352 (alk. paper)
Subject(s): LOC classification:
  • NX 180.T4 D538 2007
Contents:
Introduction -- I: HISTORIES: The genealogy of digital performance -- Futurism and the early Twentieth-Century avand-garde -- Multimedia theater, 1911-1959 -- Performance and technology since 1960 -- II: THEORIES AND CONTEXTS: Liveness -- Postmodernism and Posthumanism -- The digital revolution -- Digital dancing and software developments -- III: THE BODY: Virtual bodies -- The digital double -- Robots -- Cyborgs -- IV: SPACE: Digital theater and scenic spectacle -- Virtual beauty: the search for immersion -- Liquid architectures and site-specific fractures in reality -- Telematics; conjoining remote performance spaces -- Webcams: the subversion of surveillance -- Online performance: "LIve" from cyberspace -- "Theater" in cyberspace -- V: TIME: Time -- Memory -- VI: INTERACTIVITY: "Performing" interactivity -- Videogames -- CD-ROMs -- Conclusion.
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Item type Current library Call number Status Barcode
Book Storms Research Center Main Collection NX 180 .T4 D538 2007 (Browse shelf(Opens below)) Available 98639266

Includes bibliographical references (p. [737]-776) and index.

Introduction -- I: HISTORIES: The genealogy of digital performance -- Futurism and the early Twentieth-Century avand-garde -- Multimedia theater, 1911-1959 -- Performance and technology since 1960 -- II: THEORIES AND CONTEXTS: Liveness -- Postmodernism and Posthumanism -- The digital revolution -- Digital dancing and software developments -- III: THE BODY: Virtual bodies -- The digital double -- Robots -- Cyborgs -- IV: SPACE: Digital theater and scenic spectacle -- Virtual beauty: the search for immersion -- Liquid architectures and site-specific fractures in reality -- Telematics; conjoining remote performance spaces -- Webcams: the subversion of surveillance -- Online performance: "LIve" from cyberspace -- "Theater" in cyberspace -- V: TIME: Time -- Memory -- VI: INTERACTIVITY: "Performing" interactivity -- Videogames -- CD-ROMs -- Conclusion.

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