Handmade electronic music : the art of hardware hacking / Nicolas Collins ; illustrated by Simon Lonergan.

By: Material type: TextPublication details: New York : Routledge, 2009.Edition: 2nd edDescription: xviii, 340 p. : ill. ; 26 cm. + 1 DVD-ROM (4 3/4 in.)ISBN:
  • 9780415996099 (hbk.)
  • 0415996090 (hbk.)
  • 9780415998734 (pbk.)
  • 0415998735 (pbk.)
  • 9780203879627 (e-book)
  • 0203879627 (e-book)
Subject(s): LOC classification:
  • TK 9965 .C59 2009
Online resources:
Contents:
Foreword / David Behrman -- pt. 1. Starting. Getting started : tools and materials needed -- The seven basic rules of hacking : general advice.
pt. 2. Listening. Circuit sniffing : eavesdropping on hidden electromagnetic music (Art & music 1, mortal coils) -- In/out : speaker as microphone, microphone as speaker; the symmetry of it all -- The celebrated jumping speaker of Bowers County : twitching loudspeakers with batteries -- How to solder : an essential skill -- How to make a contact mike : using piezo disks to pick up tiny sounds (Art & music 2, John Cage--the father of invention; Art & music 3, piezo music) -- Turn you tiny wall into a speaker : resonating objects with piezo disks, transformers, motors, and more (Art & music 4, David Tudor and "Rainforest"; Art & music 5, drivers) -- Tape heads : playing your credit cards (Art & music 6, tape) -- A simple air mike : cheap condenser mike elements make great microphones.
pt. 3. Touching. Laying of hands : transforming a portable radio into a synthesizer by making your skin part of the circuit (Art & music 7, the cracklebox) -- Tickle the clock : finding the clock circuit in toys -- Hack the clock : changing the clock speed for cool new noises -- Ohm's law for dummies : how to understand resistors (Art & music 8, composing inside electronics) -- Beyond the pot : photocells, pressure pads, and other ways to control and play your toy Art & music 9, circuit bending) -- Switches : how to understand different switches, and even make your own -- Jack, batt, and pack : powering and packaging your hacked toy.
pt. 4. Building. The world's simplest circuit : six oscillators on a chip, guaranteed to work -- From breadboard to circuit board : how to solder up your first circuit -- Getting messy : oscillators that modulate each other, feedback loops, theremins, tone controls, instability, clocks for toys, crickets -- On/off (more fun with photoresistors) : gating, ducking, tremolo, and panning -- Amplification and distortion : a simple circuit that goes from clean preamp to total distortion, and an envelope follower -- Analog to digital conversion, sort of--modulating other audio sources with your circuits, pitch tracking, and sequencers.
pt. 5. Looking. Video music/music video : translating video signals into sound, hacking cheap camera circuits, and extracting sounds from remote controls (Art & music 10, visual music) -- LCD art : making animated modern daguerreotypes and alternative video projectors.
pt. 6. Finishing. Mixers, matrices and processing : very simple, very cheap, very clean mixers, and ways of configuring lots of circuits -- A little power amplifier : cheap and simple -- Analog to digital conversion, really : connecting sensors to computers using game controllers (Art & music 11, the luthiers) -- Power supplies : carbon footprints from AA to EEE -- The future is now.
Appendices A, Resources -- B, Tools and materials needed -- C, The rules of hacking -- D, Notes for the DVD.
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Holdings
Item type Current library Call number Status Notes Barcode
Book Storms Research Center Main Collection TK 9965 .C59 2009 (Browse shelf(Opens below)) Available .PUBLIC. Text. 98641033
Book Storms Research Center Main Collection DVD TK 9965 .C59 2009 (Browse shelf(Opens below)) Available .PUBLIC. Accompanying DVD. 98641034

Includes bibliographical references (p. [317]-327) and index.

Foreword / David Behrman -- pt. 1. Starting. Getting started : tools and materials needed -- The seven basic rules of hacking : general advice.

pt. 2. Listening. Circuit sniffing : eavesdropping on hidden electromagnetic music (Art & music 1, mortal coils) -- In/out : speaker as microphone, microphone as speaker; the symmetry of it all -- The celebrated jumping speaker of Bowers County : twitching loudspeakers with batteries -- How to solder : an essential skill -- How to make a contact mike : using piezo disks to pick up tiny sounds (Art & music 2, John Cage--the father of invention; Art & music 3, piezo music) -- Turn you tiny wall into a speaker : resonating objects with piezo disks, transformers, motors, and more (Art & music 4, David Tudor and "Rainforest"; Art & music 5, drivers) -- Tape heads : playing your credit cards (Art & music 6, tape) -- A simple air mike : cheap condenser mike elements make great microphones.

pt. 3. Touching. Laying of hands : transforming a portable radio into a synthesizer by making your skin part of the circuit (Art & music 7, the cracklebox) -- Tickle the clock : finding the clock circuit in toys -- Hack the clock : changing the clock speed for cool new noises -- Ohm's law for dummies : how to understand resistors (Art & music 8, composing inside electronics) -- Beyond the pot : photocells, pressure pads, and other ways to control and play your toy Art & music 9, circuit bending) -- Switches : how to understand different switches, and even make your own -- Jack, batt, and pack : powering and packaging your hacked toy.

pt. 4. Building. The world's simplest circuit : six oscillators on a chip, guaranteed to work -- From breadboard to circuit board : how to solder up your first circuit -- Getting messy : oscillators that modulate each other, feedback loops, theremins, tone controls, instability, clocks for toys, crickets -- On/off (more fun with photoresistors) : gating, ducking, tremolo, and panning -- Amplification and distortion : a simple circuit that goes from clean preamp to total distortion, and an envelope follower -- Analog to digital conversion, sort of--modulating other audio sources with your circuits, pitch tracking, and sequencers.

pt. 5. Looking. Video music/music video : translating video signals into sound, hacking cheap camera circuits, and extracting sounds from remote controls (Art & music 10, visual music) -- LCD art : making animated modern daguerreotypes and alternative video projectors.

pt. 6. Finishing. Mixers, matrices and processing : very simple, very cheap, very clean mixers, and ways of configuring lots of circuits -- A little power amplifier : cheap and simple -- Analog to digital conversion, really : connecting sensors to computers using game controllers (Art & music 11, the luthiers) -- Power supplies : carbon footprints from AA to EEE -- The future is now.

Appendices A, Resources -- B, Tools and materials needed -- C, The rules of hacking -- D, Notes for the DVD.

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