Game addiction : the experience and the effects / Neils Clark and P. Shavaun Scott.

By: Contributor(s): Material type: TextPublication details: Jefferson, N.C. : McFarland & Co., c2009.Description: vii, 203 p. ; 23 cmISBN:
  • 9780786443642 (softcover : alk. paper)
  • 0786443642 (softcover : alk. paper)
Subject(s): LOC classification:
  • RC 569.5.V53 C53 2009
Contents:
The digital living room -- Media experience and real illusion -- Why they play -- Anatomy of a game addiction -- Games are not babysitters -- The road ahead -- Appendix A. Helpful activities during the process of change -- Appendix B. Learning the lingo -- Appendix C. Commonly used Internet and gamer slang -- Appendix D. Seeking help in an unfamiliar world.
Summary: "This book studies videogame addiction from a cross-disciplinary approach, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology, among others, to reveal how today's gamers interact with and become consumed by the virtual worlds of their videogames"--Provided by publisher.
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Holdings
Item type Current library Call number Status Barcode
Book Storms Research Center Main Collection RC 569.5 .V53 C53 2009 (Browse shelf(Opens below)) Available 98640958

Includes bibliographical references (p. 187-199) and index.

The digital living room -- Media experience and real illusion -- Why they play -- Anatomy of a game addiction -- Games are not babysitters -- The road ahead -- Appendix A. Helpful activities during the process of change -- Appendix B. Learning the lingo -- Appendix C. Commonly used Internet and gamer slang -- Appendix D. Seeking help in an unfamiliar world.

"This book studies videogame addiction from a cross-disciplinary approach, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology, among others, to reveal how today's gamers interact with and become consumed by the virtual worlds of their videogames"--Provided by publisher.

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