Screenplay : cinema/videogames/interfaces / edited by Geoff King & Tanya Krzywinska.

Contributor(s): Material type: TextPublication details: London ; New York : Wallflower Press, 2002.Description: ix, 229 p. : ill. ; 24 cmISBN:
  • 190336423X (pbk.)
  • 9781903364239 (pbk.)
  • 190336454X
  • 9781903364543
Subject(s): LOC classification:
  • PN 1995.9 .V46 S37 2002
Contents:
Technological pleasure : the performance and narrative of technology in Half-life and other high-tech computer games / Andrew Mactavish -- Die hard / try harder : narrative, spectacle and beyond, from Hollywood to videogame / Geoff King -- Spectacle of the deathmatch : character and narrative in first-person shooters / Jo Bryce & Jason Rutter -- First-person shooters : a game apparatus / Sue Morris -- Vision and virtuality : the construction of narrative space in film and computer games / Wee Liang Tong & Marcus Cheng Chye Tan -- Watching a game, playing a movie : when media collide / Sacha H. Howells -- Videogames as remediated animation / Paul Ward -- What's that funny noise? : an examination of the role of music in Cool boarders 2, Alien trilogy and Medievil 2 / David Bessell -- From hardware to fleshware : plugging into David Cronenberg's Existenz / Steve Keane -- Run Lara run / Margit Grieb -- Playing with Lara / Diane Carr -- 'Oh grow up 007' : the performance of Bond and boyhood in film and videogames / Derek A. Burrill -- 'I know kung fu!' : the martial arts in the age of digital reproduction / Leon Hunt -- Hands-on horror / Tanya Krzywinska.
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Book Storms Research Center Main Collection PN1995.9 .V46 S37 2002 (Browse shelf(Opens below)) Available 98639269

Includes bibliographical references and index.

Technological pleasure : the performance and narrative of technology in Half-life and other high-tech computer games / Andrew Mactavish -- Die hard / try harder : narrative, spectacle and beyond, from Hollywood to videogame / Geoff King -- Spectacle of the deathmatch : character and narrative in first-person shooters / Jo Bryce & Jason Rutter -- First-person shooters : a game apparatus / Sue Morris -- Vision and virtuality : the construction of narrative space in film and computer games / Wee Liang Tong & Marcus Cheng Chye Tan -- Watching a game, playing a movie : when media collide / Sacha H. Howells -- Videogames as remediated animation / Paul Ward -- What's that funny noise? : an examination of the role of music in Cool boarders 2, Alien trilogy and Medievil 2 / David Bessell -- From hardware to fleshware : plugging into David Cronenberg's Existenz / Steve Keane -- Run Lara run / Margit Grieb -- Playing with Lara / Diane Carr -- 'Oh grow up 007' : the performance of Bond and boyhood in film and videogames / Derek A. Burrill -- 'I know kung fu!' : the martial arts in the age of digital reproduction / Leon Hunt -- Hands-on horror / Tanya Krzywinska.

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