TY - BOOK AU - Beck,John C. AU - Wade,Mitchell TI - Got game: how the gamer generation is reshaping business forever SN - 1578519497 (alk. paper) AV - GV 1469.3 .B43 2004 PY - 2004/// CY - Boston PB - Harvard Business School Press KW - Video games KW - Economic aspects N1 - Includes bibliographical references and index; Introduction: Planet of the Rotting Minds? ... How Video Games Forged the Next Baby Boom -- Space Invader: How Games Became So Important Without the Rest of Us Noticing -- Sex, Violence, and Stereotypes: What We Worry About In Games ... And Why We Don't Need To -- Not the Real World: How the Experience of Gaming Differs From Just About Everything Else ... and Why That Makes Gamers Different -- Want 'Tude With That?: How Gamers' Values and Skills Shape Their Professional Performance -- Play Nice: After All That Time Alone, Can Gamers Be Great Team Players? -- Win or Go Home: How Video Games Built ROI Into This Generation's DNA -- Gamers On Top: What To Expect From Gamers as Executives -- Press Start to Continue: What's Next For Gamers--and Us UR - http://www.loc.gov/catdir/toc/ecip0419/200401445 0.html ER -