Beck, John C.

Got game : how the gamer generation is reshaping business forever / John C. Beck, Mitchell Wade. - Boston : Harvard Business School Press, c2004. - x, 202 p. : ill. ; 25 cm.

Includes bibliographical references and index.

Introduction: Planet of the Rotting Minds? ... How Video Games Forged the Next Baby Boom -- Space Invader: How Games Became So Important Without the Rest of Us Noticing -- Sex, Violence, and Stereotypes: What We Worry About In Games ... And Why We Don't Need To -- Not the Real World: How the Experience of Gaming Differs From Just About Everything Else ... and Why That Makes Gamers Different -- Want 'Tude With That?: How Gamers' Values and Skills Shape Their Professional Performance -- Play Nice: After All That Time Alone, Can Gamers Be Great Team Players? -- Win or Go Home: How Video Games Built ROI Into This Generation's DNA -- Gamers On Top: What To Expect From Gamers as Executives -- Press Start to Continue: What's Next For Gamers--and Us.

1578519497 (alk. paper)

2004014450

GBA447825 bnb

012942943 Uk


Video games--Economic aspects.

GV 1469.3 / .B43 2004