TY - BOOK AU - Crawford,Garry TI - Video gamers SN - 9780415563680 (hardback) AV - GV 1469.3 .C647 2012 PY - 2012/// CY - London, New York PB - Routledge KW - Video games KW - Social aspects KW - SOCIAL SCIENCE / General KW - bisacsh KW - SOCIAL SCIENCE / Sociology / General N1 - Includes bibliographical references (p. [163]-179) and index N2 - "Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology. In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding the virtual world"--; "Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology. In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks, and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding the virtual world"-- UR - http://site.ebrary.com/id/10533753 ER -