Screenplay : cinema/videogames/interfaces / edited by Geoff King & Tanya Krzywinska. - London ; New York : Wallflower Press, 2002. - ix, 229 p. : ill. ; 24 cm.

Includes bibliographical references and index.

Technological pleasure : the performance and narrative of technology in Half-life and other high-tech computer games / Andrew Mactavish -- Die hard / try harder : narrative, spectacle and beyond, from Hollywood to videogame / Geoff King -- Spectacle of the deathmatch : character and narrative in first-person shooters / Jo Bryce & Jason Rutter -- First-person shooters : a game apparatus / Sue Morris -- Vision and virtuality : the construction of narrative space in film and computer games / Wee Liang Tong & Marcus Cheng Chye Tan -- Watching a game, playing a movie : when media collide / Sacha H. Howells -- Videogames as remediated animation / Paul Ward -- What's that funny noise? : an examination of the role of music in Cool boarders 2, Alien trilogy and Medievil 2 / David Bessell -- From hardware to fleshware : plugging into David Cronenberg's Existenz / Steve Keane -- Run Lara run / Margit Grieb -- Playing with Lara / Diane Carr -- 'Oh grow up 007' : the performance of Bond and boyhood in film and videogames / Derek A. Burrill -- 'I know kung fu!' : the martial arts in the age of digital reproduction / Leon Hunt -- Hands-on horror / Tanya Krzywinska.

190336423X (pbk.) 9781903364239 (pbk.) 190336454X 9781903364543

GBA2V2130 bnb

009721821 Uk


Motion pictures--History.
Video games.
Video game characters.
Cin�ema--Histoire.
Jeux vid�eo--Aspect social.
Interfaces.
Mens-computer-interactie.
Films.
Mediagebruik.
Computerspelen.

PN 1995.9 .V46 / S37 2002