TY - BOOK AU - Bogost,Ian TI - Persuasive games: the expressive power of videogames SN - 9780262026147 (hardcover : alk. paper) AV - GV 1469.34.S52 B64 2007 PY - 2007/// CY - Cambridge, MA PB - MIT Press KW - Video games KW - Social aspects KW - Persuasion (Rhetoric) KW - Computerspellen KW - gtt KW - Overreding KW - Sociale aspecten N1 - Includes bibliographical references (p. [341]-436) and index; Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion UR - http://www.loc.gov/catdir/toc/ecip072/2006032621.html ER -