Playing with religion in digital games / edited by Heidi A. Campbell and Gregory Price Grieve.

Contributor(s): Material type: TextSeries: Publisher: Bloomington, IN : Indiana University Press, 2014Description: ix, 301 pages ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780253012531
  • 0253012538
  • 9780253012449
  • 0253012449
Subject(s): LOC classification:
  • GV 1469.34 .R45 P53 2014
Contents:
Introduction : what playing with religion offers digital game studies / Heidi A. Campbell and Gregory Price Grieve -- Dreidels to Dante's Inferno : toward a typology of religious games / Jason Anthony -- Locating the pixelated Jew : a multimodal method for exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams -- The global mediatization of Hinduism through digital games : representation versus simulation in Hanuman : boy warrior / Xenia Zeiler -- Silent Hill and Fatal Frame : finding franscendent horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter -- From Kuma\War to Quraish : representation of Islam in Arab and American video games / V�it Sisler -- Citing the medieval : using religion as world-building infrastructure in fantasy MMORPGs / Rabia Gregory -- Hardcore Christian gamers : how religion shapes evangelical play / Shanny Luft -- Filtering cultural feedback : religion, censorship, and localization in Actraiser and other mainstream video games / Peter Likarish -- The importance of playing in earnest / Rachel Wagner -- "God modes" and "God moods" : what does a digital game need to be spiritually effective? / Oliver Steffen -- Bridging multiple realities : religion, play, and Alfred Schutz's theory of the life-world / Michael Waltemathe -- They kill mystery : the mechanistic bias of video game representations of religion and spirituality / Kevin Schut.
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Item type Current library Call number Status Barcode
Book Storms Research Center Main Collection GV 1469.34 .R45 P53 2014 (Browse shelf(Opens below)) Available 98651113

Includes bibliographical references and index.

Introduction : what playing with religion offers digital game studies / Heidi A. Campbell and Gregory Price Grieve -- Dreidels to Dante's Inferno : toward a typology of religious games / Jason Anthony -- Locating the pixelated Jew : a multimodal method for exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams -- The global mediatization of Hinduism through digital games : representation versus simulation in Hanuman : boy warrior / Xenia Zeiler -- Silent Hill and Fatal Frame : finding franscendent horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter -- From Kuma\War to Quraish : representation of Islam in Arab and American video games / V�it Sisler -- Citing the medieval : using religion as world-building infrastructure in fantasy MMORPGs / Rabia Gregory -- Hardcore Christian gamers : how religion shapes evangelical play / Shanny Luft -- Filtering cultural feedback : religion, censorship, and localization in Actraiser and other mainstream video games / Peter Likarish -- The importance of playing in earnest / Rachel Wagner -- "God modes" and "God moods" : what does a digital game need to be spiritually effective? / Oliver Steffen -- Bridging multiple realities : religion, play, and Alfred Schutz's theory of the life-world / Michael Waltemathe -- They kill mystery : the mechanistic bias of video game representations of religion and spirituality / Kevin Schut.

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