Game engine architecture / Jason Gregory.
Material type:
TextPublication details: Wellesley, Mass. : A K Peters, c2009.Description: xx, 860 p. : ill. ; 25 cmISBN: - 9781568814131 (alk. paper)
- 1568814135 (alk. paper)
- QA 76.76 .C672 G77 2009
| Item type | Current library | Call number | Status | Barcode | |
|---|---|---|---|---|---|
Book
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Storms Research Center Main Collection | QA 76.76 .C672 G77 2009 (Browse shelf(Opens below)) | Available | 98641161 |
Includes bibliographical references and index.
I. Foundations -- 1. Introduction -- 2. Tools of the trade -- 3. Fundamentals of software engineering for games -- 4. 3D math for games -- II. Low-level engine systems -- 5. Engine support systems -- 6. Resources and the file system -- 7. The game loop and real-time simulation -- 8. Human interface devices (HID) -- 9. Tools for debugging and development -- III. Graphics and motion -- 10. The rendering engine -- 11. Animation systems -- 12. Collision and rigid body dynamics -- IV. Gameplay -- 13. Introduction to gameplay systems -- 14. Runtime gameplay foundation systems -- V. Conclusion -- 15. You mean there's more?
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