Game engine architecture / Jason Gregory.

By: Material type: TextPublication details: Wellesley, Mass. : A K Peters, c2009.Description: xx, 860 p. : ill. ; 25 cmISBN:
  • 9781568814131 (alk. paper)
  • 1568814135 (alk. paper)
Subject(s): LOC classification:
  • QA 76.76 .C672 G77 2009
Online resources:
Contents:
I. Foundations -- 1. Introduction -- 2. Tools of the trade -- 3. Fundamentals of software engineering for games -- 4. 3D math for games -- II. Low-level engine systems -- 5. Engine support systems -- 6. Resources and the file system -- 7. The game loop and real-time simulation -- 8. Human interface devices (HID) -- 9. Tools for debugging and development -- III. Graphics and motion -- 10. The rendering engine -- 11. Animation systems -- 12. Collision and rigid body dynamics -- IV. Gameplay -- 13. Introduction to gameplay systems -- 14. Runtime gameplay foundation systems -- V. Conclusion -- 15. You mean there's more?
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Item type Current library Call number Status Barcode
Book Storms Research Center Main Collection QA 76.76 .C672 G77 2009 (Browse shelf(Opens below)) Available 98641161

Includes bibliographical references and index.

I. Foundations -- 1. Introduction -- 2. Tools of the trade -- 3. Fundamentals of software engineering for games -- 4. 3D math for games -- II. Low-level engine systems -- 5. Engine support systems -- 6. Resources and the file system -- 7. The game loop and real-time simulation -- 8. Human interface devices (HID) -- 9. Tools for debugging and development -- III. Graphics and motion -- 10. The rendering engine -- 11. Animation systems -- 12. Collision and rigid body dynamics -- IV. Gameplay -- 13. Introduction to gameplay systems -- 14. Runtime gameplay foundation systems -- V. Conclusion -- 15. You mean there's more?

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