Game sound : an introduction to the history, theory, and practice of video game music and sound design / Karen Collins.
Material type:
TextPublication details: Cambridge, Mass. : MIT Press, c2008.Description: x, 200 p. : ill. ; 24 cmISBN: - 9780262033787 (hardcover : alk. paper)
- 026203378X (hardcover : alk. paper)
- ML 3540.7 .C65 2008
| Item type | Current library | Call number | Status | Barcode | |
|---|---|---|---|---|---|
Book
|
Storms Research Center Main Collection | ML 3540.7 .C65 2008 (Browse shelf(Opens below)) | Available | 98634929 |
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Includes bibliographical references (p. [189]-196) and index.
Introduction: Games are not films! but-- -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music.
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