What video games have to teach us about learning and literacy / (Record no. 98015)

MARC details
000 -LEADER
fixed length control field 01623cam a2200337Ia 4500
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20251028092223.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 051006s2004 nyu b 001 0 eng d
001 - CONTROL NUMBER
control field ocm55612570
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
Canceled/invalid LC control number 2002038153
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1403965382 (pbk.)
035 ## - SYSTEM CONTROL NUMBER
System control number (Sirsi) i9781403965387
035 ## - SYSTEM CONTROL NUMBER
System control number (Sirsi) i9781403965387
035 ## - SYSTEM CONTROL NUMBER
System control number (Sirsi) i9781403965387
035 ## - SYSTEM CONTROL NUMBER
Canceled/invalid control number (Sirsi) 154067
040 ## - CATALOGING SOURCE
Original cataloging agency TET
Transcribing agency TET
Modifying agency OCLCQ
-- BAKER
-- VF$
090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (RLIN)
Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) GV 1469.3 .G44 2004
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Gee, James Paul.
245 10 - TITLE STATEMENT
Title What video games have to teach us about learning and literacy /
Statement of responsibility, etc. James Paul Gee.
250 ## - EDITION STATEMENT
Edition statement 1st Palgrave Macmillan pbk. ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. New York :
Name of publisher, distributor, etc. Palgrave Macmillan,
Date of publication, distribution, etc. 2004.
300 ## - PHYSICAL DESCRIPTION
Extent 225 p. ;
Dimensions 24 cm.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references (p. [213]-219) and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a waste of time? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- Social mind : how do you get your corpse back after you've died? -- Conclusion : duped or not? -- Appendix : 36 learning principles.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games
General subdivision Psychological aspects.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Psychological aspects.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Learning, Psychology of.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Visual literacy.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games and children.
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Total checkouts Full call number Barcode Date last seen Cost, replacement price Price effective from Koha item type
    Library of Congress Classification     Storms Research Center Storms Research Center Main Collection 10/28/2025   GV 1469.3 .G44 2004 98625634 10/28/2025 12.79 10/28/2025 Book