Religion and popular culture : rescripting the sacred /
Santana, Richard W.
Religion and popular culture : rescripting the sacred / Richard W. Santana and Gregory Erickson. - Jefferson, N.C. : McFarland, c2008. - vi, 225 p. ; 23 cm.
Includes bibliographical references (p. 211-219) and index.
Popular culture and popular religion in America -- "Jesus is standing at home plate" : baseball and American Christianity -- Consuming faith : advertising, the pornographic gaze and religious desire -- Absolute contradictions : perceptions of the spiritual and the religious in popular music -- The gods of film : representing God and Jesus at the movies -- Television drama, fan communities and theology : God as "nothing solid" -- Demons, aliens and spiritual warfare : belief and reality -- Evil reloaded : political rhetoric, philosophy, and video games after 9/11.
"This work considers ways in which American cultural products such as TV, advertising, music, and video games have played a significant role in creating, representing, and influencing contradictory religious identities"--Provided by publisher.
9780786435531 (softcover : alk. paper) 0786435534 (softcover : alk. paper)
2008007873
Religion and culture--United States.
Popular culture--Religious aspects.
United States--Religion.
BL 2525 / .S258 2008
Religion and popular culture : rescripting the sacred / Richard W. Santana and Gregory Erickson. - Jefferson, N.C. : McFarland, c2008. - vi, 225 p. ; 23 cm.
Includes bibliographical references (p. 211-219) and index.
Popular culture and popular religion in America -- "Jesus is standing at home plate" : baseball and American Christianity -- Consuming faith : advertising, the pornographic gaze and religious desire -- Absolute contradictions : perceptions of the spiritual and the religious in popular music -- The gods of film : representing God and Jesus at the movies -- Television drama, fan communities and theology : God as "nothing solid" -- Demons, aliens and spiritual warfare : belief and reality -- Evil reloaded : political rhetoric, philosophy, and video games after 9/11.
"This work considers ways in which American cultural products such as TV, advertising, music, and video games have played a significant role in creating, representing, and influencing contradictory religious identities"--Provided by publisher.
9780786435531 (softcover : alk. paper) 0786435534 (softcover : alk. paper)
2008007873
Religion and culture--United States.
Popular culture--Religious aspects.
United States--Religion.
BL 2525 / .S258 2008